default
{
state_entry()
{
llSay(0, "Raz Image Cycler");
llSetTimerEvent(5.0);
}
timer()
{
integer number = llGetInventoryNumber(INVENTORY_TEXTURE);
float rand = llFrand(number);
integer choice = (integer)rand;
string name = llGetInventoryName(INVENTORY_TEXTURE, choice);
if (name != "")
{
llSetTexture(name, 0);
//llSay(0, name);
}
}
}